Editions and Seals are effects that can go over cards. Editions can go over Jokers and cards while Seals can go over cards only. Enhancements on cards are not effected by adding Seals and Editions. They both are obtained through similar channels and different channels. Editions are easier to come across than seals as they come on both cards and Jokers and have more means of being obtained. Seals, however are only on cards, meaning you will have less ways of getting them by default but they aren’t super rare.
Editions come in 5 categories. They can be found in standard and buffoon packs, randomly appearing in the shop (increased chance when you have bought the Hone Voucher), tarots, spectrals and skip tags. It should be noted that negative can only be added to Jokers. Once a edition is added to a joker or card, it cannot be removed or changed to another edition
| Appearance | Edition | Effect | Some Notes |
|---|---|---|---|
![]() | Base | Gives no effect | The most common form of edition. It gives no effect so the cards and Jokers will only ever do their normal effects. Can have any of the other editions added to it through the methods mentioned previously |
![]() | Foil | Gives 50 Chips | Highly effective on Plasma Deck due to how scoring its works. On other decks it is still nice to have but not as strong. |
![]() | Holographic | Gives +10 Mult | Great for early game, especially on econ and utility Jokers. Does kind of fall off mid and late game. |
![]() | Polychrome | Gives X1.5 Mult | Great for mid to late game, no matter the Joker. Suffers early game as X1.5 mult on most base hand scores is kind of nothing. |
![]() | Negative | +1 Joker Slot | A straight buff. Very little reason to not take a negative unless it is an active hinderance to whatever build you are playing. |
Seals come in 4 varieties. They can be found from the 4 spectrals for each Seal, standard packs and generated from the Joker, Certificate. Seals can’t be removed but they can be changed from one to another by use the correct spectral.
| Appearance | Seal | Effect | Some Notes |
|---|---|---|---|
![]() | Red Seals | Retrigger this card 1 time | Anything the card has, and anything the card triggers by Jokers is retriggered. This leads to insanely high scoring potential like Baron and Steel Kings. |
![]() | Blue Seals | Creates a Planet card for final played poker hand if held in hand (must have room) | A must have for higher stakes. Can send any hands base score to the moon when use by the right players. However, don’t forget that you need to have enough room in your comsumeable slots to gain value from it. |
![]() | Purple Seals | Creates a tarot card when discarded (must have room) | Great early game and mid for deck fixing. It is possible to create any tarot so sometimes you get a Death, and other times you get a Tower on a Flush build. This effect is also triggered by The Hook, like how Green Joker and Ramen are affected by it. |
![]() | Gold Seals | Earn $3 when this card is played and scored | Decent money by itself and wads of cash with retriggers. Keep in mind that it says “scored” for a reason, if the card is debuffed or not scoring in whatever hand you are playing, you will not receive the money. |









