Scalers/Scaling Jokers

Scalers are a type of Joker in Balatro. They will start out with no score and must meet a certain condition in order for you to increase the score or money that they give you. They can come in many types from Chips to Econ and some even have different variables to keep up their value. This has made it hard for the community to define what is and isn’t a scaler. Still though, it is generally agreed that many Scaling Jokers are very strong and are almost a must if you are playing Gold Stake for many builds. They aren’t needed but are some of the best types of Jokers as many of them go great with Pairs builds, which is optimal at high levels of play.

I have seen many discussions on what counts as one and so I have made a list of what I believe to be all the different types of Scaler that exist in the game. Do keep in mind that this is based off my judgement and many others may or may not agree with this so don’t take this as a bible of what is what in terms of Scalers. Take what I say going forward with a grain of salt.

Traditional Scaler

These are Scalers that will go up and only go up when a certain condition is met. These are more flatter Scalers, with more concreate and cosistent ways of making them go up and have no condition for decresing them in any way. The only way for them to go down would be to sell them and buy them back in the shop but for some like Fortune Teller. These should manily be built up by playing into their conditions, can be done very passively and never have the struggle of them going down. Below is a list of all of the Jokers I would consider Traditional Scalers:

AppearanceNameEffect
Ceremonial DaggerWhen Blind is selected, destroy Joker to the right and permanently add double its sell value to the Mult
(Currently +0 Mult)
EggGains $3 of sell value at end of round
RunnerGains +15 Chips if played hand contains a Straight
(Currently +0 Chips)
ConstellationThis Joker gains X0.1 Mult every time a Planet card is used
(Currently X1 Mult)
Red CardThis Joker gains +3 Mult when Booster Packs are skipped
(Currently +0 Mult)
MadnessWhen Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker
(Currently X1 Mult)
Square JokerThis Joker gains +4 Chips if played hand contains exactly 4 cards
(Currently +0 Chips)
VampireThis Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement
(Currently X1 Mult)
HologramThis Joker gains X0.25 Mult every time card is added to your deck
(Currently X1 Mult)
RocketEarn $1 at the end of round, increases by $2 when Boss Blind is defeated
Gift CardAdds $1 of sell value to Jokers and Consumable card at end of round
Fortune Teller+1 Mult per Tarot card used this run
(Currently +0 Mult)
Lucky CatThis Joker gains X0.25 Mult every time a Lucky card is successfully triggered
(Currently X1 Mult)
Flash CardThis Joker gains+2 Mult for per reroll in the shop
(Currently +0 Mult)
Spare TrouserThis Joker gains +2 Mult if played hand contains a Two Pair
(Currently +0 Mult)
CastleThis Joker gains +3 Chips per discarded [suit] card, suit changed every round
(Currently +0 Chips)
ThrowbackGains X0.25 Mult for each Blind skipped this run
(Currently X1 Mult)
Glass JokerThis Joker gains X0.75 Mult for every Glass Card destroyed
(Currently X1 Mult)
Wee JokerThis Joker gains +8 Chips when played 2 is scored
(Currently +0 Chips)
SatelliteEarn $1 at end of round per unique Planet card used this run
CanioThis Joker gains X1 Mult when a face card is destoryed
(Currently X1 Mult)
YorickThis Joker gains X1 Mult every 23 cards discarded
(Currently X1 Mult)

Sudo-Scaler

These are Scalers that will will fluctuate up and down based on certain factors or conditions that are either controllable or loose. Due to the nature of these Jokers and how they build up their Scaling, it can be based on what you play, what’s your decks current condition or if you have beaten a Boss Blind. Most of the ways they go down in score can be avoided or managed with careful planning and resource management. Not every Joker in this category will lose what they have built up but most will have that as a factor. This category also has many of the more complex Scalers. Below is a list of all of the Jokers I would consider Sudo-Scalers:

AppearacneNameEffect
Steel JokerGain X0.2 Mult for each Steel card in your Full Deck
(Currently X0 Mult)
Abstract Joker+3 Mult for each Joker card
(Currently +0 Mult)
SupernovaAdd number of time played Poker Hands has been used this run to Mult
Ride The BusThis Joker gains +1 Mult per consecutive hand played without a scoring face card
(Currently +0 Mult)
Blue Joker+2 Chips for each remaining card in your deck
(Currently +0 Chips)
HikerEvery played card gains permanently +5 Chips when scored
Green Joker+1 Mult per hand played
-1 Mult per discard
(Currently +0 Mult)
Cloud 9Earn $1 for each 9 in your full deck at the end of round
(Currently $4)
ObeliskThis Joker gains X0.2 Mult per consecutive hand played without playing your most played Poker Hand
(Currently X1 Mult)
Erosion+4 Mult for each card below 52 in your full deck
(Currently +0 Mult)
Stone Joker+25 Chips For each Stone card in your fulll deck
(Currently +0 Chips)
Bull+2 Chips for each $1 you have
(Currently +0 Chips)
CampfireThis Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated
(Currently X1 Mult)
SwashbucklerAdds sell value of all other owned Jokers to the Mult
(Currently +0 Mult)
Hit The RoadThis Joker gains X0.25 Mult for every Jack discarded this round
(Currently X1 Mult)
Bootstraps+2 Mult for each $5 you have
(Currently +0 Mult)

Anti-Scaler

These are Scalers that can only go down, without any means to reset them. The only way to get back their original value is to buy another that appears in the shop. Many of these type of Jokers are meant to be quick utility and scoring, rather than something meaningful and long lasting. For the scoring ones, they are more effective early to help get through rounds, where as utility may be used for a multitude of quick, in the moment reasons. Below is a list of all of the Jokers I would consider Anti-Scalers:

AppearacneNameEffect
Banner+30 Chips for each remaining Discard
Ice Cream+100 Chips
-5 Chips for every hand played
Turtle Bean+5 hand size, reduce by 1 each round
Popcorn+20 Mult
-4 Mult per round played
RamenX2 Mult, loses X0.01 Mult per card discarded
SeltzerRetrigger all played cards for the next 10 hands

Leave a Reply

Your email address will not be published. Required fields are marked *